The vBox


Here is the workflow of this project.

  1. Finding the blueprint of the actual xBox controller.

  2. Outlining the basic shape with vertices.

  3. Extruding and bridge connecting them into meshes.

  4. Playing around with boolean, bevel(chamfer) and subdivisions.

  5. Sculpting.

  6. Shading, texturing and UV-unwrapping.

  7. Turning it into a vBox product.

A short breakdown reel of the lighting process.

  1. Adding depth

  2. Adding a sky box

  3. Adjusting the lamps